Welcome to The Haven Net [THN]
The Haven Net (THN) is an online games community. We go under the tag [THN] both for community and clan events. First and foremost, we're a community of friendly, eclectic and enthusiastic gamers, primarily from the UK but also from Europe (Sweden, Germany, Estonia) and even further afield (Canada).
THN do play clan matches, both friendlies and more serious league events but we're much more than that. A quick scan of the links over to the side will tell you we play many different games and get ourselves involved in all sorts of activities. You're welcome to join us!
THN Games is the forum at the thriving centre of our community. Whether just to say hi, to challenge us to a game, or to join us and get involved please feel free to sign up with the forum.
Thank you for visiting!
L4D servers update [30 June 2009] 
Posted by Ronin Storm on Tue, 30 Jun 2009 06:21:33 GMT
0 comments
TF2 & L4D server updates [26 June 2009] 
Posted by Ronin Storm on Fri, 26 Jun 2009 13:09:35 GMT
All problem reports to Hey Admins as per usual.
0 comments
Forum update June 24 2009 
Posted by BiG D on Wed, 24 Jun 2009 23:48:13 GMT
Estimated downtime five minutes.
2 comments
TF2 server update [24 June 2009] 
Posted by Ronin Storm on Tue, 23 Jun 2009 23:01:20 GMT
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Originally Posted by Patch Notes
Team Fortress 2, Episode 1 & 2, and Portal
Added support for the Novint Falcon General Added an option to the advanced multiplayer menu to select left or right handed view models Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating Fixed a bug where a fake Spy hand would appear on the screen of other players Custom death animations now only play 25% of the time Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin) Fixed rare client crash on connection and level change Removed refract from water ripples caused by bullet impacts for performance reasons Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser Started tracking localization settings to help make decisions regarding localization in the future Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded Mapmaker requests Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy Sniper Fixed a bad detection case in the "Friendship is Golden" achievement Changed the description of the "Triple Prey" achievement so it better describes how to get it Critical arrows now have a trail and correctly deal enhanced damage The Huntsman now defaults to be right handed Friendly arrows will no longer trigger the near miss sound on you Fixed several sources of floating arrows Spy Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker Fixed a bug where the spy's watch would randomly change models during play Fixed uncloaked spies flickering in and out of the cloak effect when taking damage The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked Increased the Cloak and Dagger regeneration rate slightly Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full The Dead Ringer's cloak meter can now be regenerated from ammo sources The Ambassador now only crits when fully accurate and no longer penetrates enemies The Spy can no longer change weapons from the knife while shocked by the Razorback Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter |